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FORENSIC AUDIT // VFX-SHIELD
Custom URP Render FeatureProduction AssetTimeline: 3 Weeks · Technical Artist & Shader Programmer

Sci-Fi Energy Forcefield

Screen-space depth comparison detecting physical geometry collisions with dynamic hexagon ripple dispersion.

HIT POINTSUp to 8 SimultaneousMaterial property block arrays
OVERDRAW PENALTYZeroStencil buffer depth testing
HEXAGON GRIDProcedural VoronoiPulsing energy ripple waves
Executive Overview

A dynamic sci-fi forcefield shield that glows brightest at its edges via Fresnel mathematics and generates pulsing hexagonal energy shockwaves wherever incoming lasers or terrain intersect it.

Core Engineering Challenge

Typical particle-based shields look flat, disconnect from the physical world, and don't react visually when bumped into walls.

Distributed Node Topology

Data pipeline flow and computational delegation across system layers:

NODE 01Dot Product (N, V)
Fresnel Rim
Edge grazing angle luminescence
NODE 02Depth Buffer Test
Depth Intersection
Collision boundary detection
NODE 03C# MaterialPropertyBlock
Hit Impact Dispatcher
Dynamic hit coordinate vector array
Architectural Strategy

Compares the shield surface depth with the scene depth buffer. Where the shield touches physical geometry, a high-voltage glow line appears. Projectile impacts send spherical impact coordinates that displace a procedural Voronoi hexagon grid.

Architectural Engagement

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