Discipline 04 // Unity VFX Lab
REAL-TIME SHADER ALCHEMY

Real-time VFX in Unity.

Custom HLSL shaders, Shader Graph networks, and particle simulations engineered for maximum visual impact with minimal GPU overhead.

Interactive WebGL / Canvas Simulation

In-Browser Shader Sandbox

● GPU TICK: 120 FPS

REAL-TIME PROCEDURAL HARMONIC SAMPLER

01. DISSOLVE THRESHOLD35%
Simulates 3D noise vertex burnout & molten edge color ramps
02. CHROMATIC ABERRATION25%
Separates RGB optical wavelengths across lens refraction angles
03. PARTICLE TURBULENCE60%
Calculates multi-octave Perlin vector field velocity perturbations
04. EMISSIVE BLOOM70%
Threshold blur convolution generating ethereal HDR glow
Architectural Pipeline

Unity Shader & Technical Art Studies

HLSL + Shader Graph

Procedural Mesh Dissolve & Burn Edge

3D vertex noise displacement sampling a 3D Simplex texture. Edge gradients map through an HDR ramp to produce glowing combustion embers.

0.14ms GPU cost · Compatible with Unity URP & MobileOPEN SHADER FORENSIC
Compute Shader & Depth Buffer

Volumetric Water Caustics & Foam Edge

Real-time depth-buffer intersection foam with Gerstner wave displacement and dynamic refraction caustics.

Baked multi-channel texture array · Real-time underwater absorptionOPEN SHADER FORENSIC
Custom URP Render Feature

Sci-Fi Energy Shield & Fresnel Intersection

Screen-space depth comparison detecting physical geometry collisions with dynamic hexagon ripple dispersion.

Zero overdraw penalty · Dynamic projectile hit coordinates via material property blocksOPEN SHADER FORENSIC
GPU Particle Compute

Ethereal Particle Storm (VFX Graph)

Simulating 250,000 continuous particles driven by vector field curl noise and collision bounding boxes.

120 FPS rock solid · Multi-threaded GPU compute dispatchOPEN SHADER FORENSIC