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FORENSIC AUDIT // PROJECT-CHRONICLE
Narrative EnginePre-productionTimeline: 8 Weeks · Systems & Narrative Engineer

Project Chronicle

Branching experimental fiction driven by procedural geometry and dynamic soundscapes.

NARRATIVE NODES1,200+ StatesFSM branching dialogue graphs
AUDIO INTEGRATIONDynamic FMODHarmonic adaptive score
LIGHT TEMPERATUREDynamic KelvinTied to player ethical alignment
Executive Overview

Project Chronicle is an experimental narrative engine where the physical environment and lighting temperatures dynamically shift in response to the player's ethical dialogue choices.

Core Engineering Challenge

Branching dialogue in traditional games feels detached from the game world, often relegated to static text boxes while the game environment remains static.

Distributed Node Topology

Data pipeline flow and computational delegation across system layers:

NODE 01Unity ScriptableObjects
Dialogue FSM
Node-based branching dialogue system
NODE 02URP Post-Processing
Kelvin Lighting Controller
Dynamic color temperature shifting
NODE 03FMOD Studio
Adaptive Music Mixer
Multi-track vertical audio layer blending
Architectural Strategy

Engineered a Finite State Machine dialogue engine that triggers scene light color shifts, ambient particle density changes, and musical key modulations in FMOD directly as dialogue branches resolve.

Architectural Engagement

Need a similar architecture engineered?

Launch the interactive estimator with this project pre-configured as your architectural benchmark to calculate estimated timelines and investment.