Aetherial Echoes
Kinetic motion rogue-lite exploring tactile particle resonance and high-speed momentum.
Aetherial Echoes is a fast-paced 2D/3D kinetic action rogue-lite emphasizing speed, precise movement momentum, and tactile combat impact feel.
Generic physics engines (like default Rigidbody) introduce floatiness, non-deterministic collisions, and sloppy jumping responses.
Data pipeline flow and computational delegation across system layers:
Built a fully deterministic custom kinematic character controller from scratch in C#. Features custom gravity curves, variable jump height, coyote time, jump buffering, and frame-freeze hit-stop.
Need a similar architecture engineered?
Launch the interactive estimator with this project pre-configured as your architectural benchmark to calculate estimated timelines and investment.