Project Lumina
Atmospheric silence and spatial light puzzles rendered through volumetric shadows.
Project Lumina is an atmospheric isometric puzzle adventure where players manipulate spatial light beams and mirror arrays to navigate an abandoned monolithic civilization.
Volumetric godrays in Unity often cause severe GPU fill-rate bottlenecks, especially on mobile or integrated GPUs with high resolution viewports.
Data pipeline flow and computational delegation across system layers:
Engineered a custom Universal Render Pipeline (URP) render feature that samples shadow maps at half-resolution, blurs bilateral depths, and upsamples back to full screen using depth-aware bilateral filters.
Need a similar architecture engineered?
Launch the interactive estimator with this project pre-configured as your architectural benchmark to calculate estimated timelines and investment.